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Halo reach concussion rifle
Halo reach concussion rifle








  • Concussion Rifle received a 50% damage buff, is now a Brute-exclusive weapon.
  • Spiker is now the Eviscerator: a fully-automatic Brute shotgun that fires 5 spikes per shot, with a max range of 15 world units.
  • Plasma Pistol view model positions akin to CE counterpart.
  • View model positions akin to CE counterpart. Plasma Rifle's damage has been buffed to Combat Evolved levels of power, and it uses a color scheme that's reminiscent of the CE variant. Fires slower 4-round bursts with less accuracy and worse heat regulation, but has way more stopping power than the Elite variant. Plasma Repeater is now the Plasma Spate: 5-round burst plasma weapon that works well in close-mid range firefights. Needle Rifle has a 4x magnification, double the damage per shot than standard Reach NR, only takes 2 needles to supercombine unshielded enemies, but has a slower rate of fire and only a magazine size of 10 needles. M392 DMR is now the M392 Battle Rifle: 3x magnification, 3-round bursts, zero-bloom, and a sage-green numbers plate like in the Reach Beta. M6G Magnum is now the XM6D, a prototype of the famous Halo 1 Pistol: 8 round magazine, full-auto capability like in CE, slightly higher damage per shot than the standard Reach pistol, and the exact same bloom mechanics from the multiplayer version of the CE Pistol. It can now be burst fired for more accuracy like the original Reach AR. View model positions akin to CE counterpart. MA37 Assault Rifle is now called the MA37B like in CE, it has a 60 round magazine, fires in 15 rounds per second, and has a wide firing spread.
  • This mod has had its Legendary difficulty rebalanced: projectile tracking vs player uses Normal difficulty value, and Elites do less melee damage.
  • Edited view model positions, but uses original positions in the non-centered crosshair version of this mod.
  • halo reach concussion rifle

    Crosshair has been centered, but there's also a non-centered crosshair version for those who prefer the original crosshair location.įilm Grain effects removed from each mission.Įdited encounters on some of the missions.

    halo reach concussion rifle

    Player movement speed is 10% faster and jump height is 25% higher.Ĭarry up to 4 of each type of grenade, and frag grenades only explode "when at rest" like they do in Halo: CE while also using the Halo: Reach Beta damage values. Armor Ability usage is removed with the exception of the Jetpacks on Exodus since it's required to finish the level.










    Halo reach concussion rifle